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The Library
Elven History of Norrath
Guild History
Guild Philosophy & Symbolism
Allies and Enemies
Character Backgrounds
OOC Library
Naming Conventions (Ranks)
Rank Advancement
Language Resources
Guides to Role-playing
Loot Rules
Rules of War
Everquest II Links
Credits & Sources
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Elven History of Norrath
- The Present:
Five hundred years are now gone into history, and so a new
era begins; the age of destiny. What part will elves play in this new world,
forsaken by the gods and destroyed by the myriad of cataclysms that have terrorized
the land? The continent of Antonica has literally been torn apart by the shattering
of Luclin, and with it, the race of the Vah Shir has perished. What force has led
Tunare, our mother, away from us, and what will it take to get her back?
Through tears we fled our beloved homes, the woods of Kelethin and the city of
Felwithe; and as the fire was falling from the sky, we crossed the sea to the human
lands. A question still lingers in that memory, why were the humble humans spared?
While the proud elven race fled their land, the cities of humans emerged from the
cataclysms fairly unscathed…
Amidst the understanding that welcomed us, what little envy we had faded, our wounds
and pain salved by lady Antonia Bayle and the citizens of her city, whom welcomed us
as her own. In Qeynos, together, the lost elves shall gather once more under the stars
and become who we were born to be - A’mael dalharen eldarele.
We shall rise again; already it has begun, and this time, no longer alone.
- The Past: TO BE COMPLETED IN MORE DETAIL and compared with true game lore.
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Guild History
- TO BE COMPLETED IN MORE DETAIL.
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Guild Philosophy & Symbolism
- TO BE COMPLETED IN MORE DETAIL.
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Allies and Enemies
- Allies:
- Guilds that are on our server
- Enemies:
- Guilds that are on our server
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Character Backgrounds
Please remember that your character may not know other character's stories.
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Naming Conventions (Ranks)
No your name doesn’t need to mean anything in elven - some do some don’t.
Avoid popularized character names, like Drizzt or Aragorn, or non-rp names,
Killbill for example.
With the elven names Eldarele’s naming conventions can be a bit difficult to
understand. Here is a general format.
{ Nessa'dal / Eldalie / {Rank 6} / Eldarim } { Rank 4, 5, NA } { Sub-Class, NA } { Archetype } { Rank 1, 2, NA }
There are five elements to this naming system, the first being the citizenship,
which in many circumstances is left out except in formal situations and events,
the latter four being part of our ranking system. Except for rank 6 there
is no overlap between the citizenship system and the ranking system, which follows
below. Titles in general tend to be used in formal situations.
Advancement will be covered in the next section.
- Element 1: Citizenship System
There exist four distinct levels of guild citizenship, only one of which anyone may hold at any given time. Ranked from Lowest to Highest:
- Nessa’dal - young elf {lit trans}
These are our newest recruits, and they will bear this name regardless of power for a discrete amount of time. This name is their only title element and is thus rarely omitted.
- Eldalie - elven folk {lit trans: of the stars, we}
These are our general members. At this stage, citizenship is often omitted except in formal situations and events.
- {Rank 6}
These are our officers, whom have progressed through all the lower ranks to arrive at this point. Together, the five officers, one of each constellation or archetype are called the Elda’mavari, Star Shepards, which may be appended to their title, although this is exceedingly formal. The appropriate name above is normally their only title element and is even often used in place of their given name, much like the kings of old.
- Artisan - Tel'Thoniel - The Kindler
- Mage - Tel’Kiirien - The Lorekeeping
- Priest - Tel’Elear - The Visionary
- Scout - Tel’Palantirien - The Farwatching
- Warrior - Tel'Agarwaen - The Bloodstained
- Eldarim - of the stars great multitude{lit tone: great respect}
These are our community leaders, a council of three, whom together act as Eldarele’s guild leader.
- Element 2: Ranking System, Part 1
High Rank: There exist three different sets of a pair of names given to the qualifying higher ranks(higher numbers being highest). The sets split according to general role, if one tends toward martial engagement(scout and warrior) or arcane and mystical support(priest and mage), or crafting.
- Martial:
Rank 4 - Astald - Brave
Rank 5 - Thalion - Dauntless
- Support:
Rank 4 - Verya - Bold
Rank 5 - Noldo - Wise
- Supply:
Rank 4 - Lemar - Journeyman
Rank 5 - Tura - Master
- If one is not of these ranks, this element is blank.
- Element 3: Ranking System, Part 2
This element is unique to each archetype and is analogous to a close description of the subclass. This element is only included once one has become or passed rank three, and renders obsolete any previous rank descriptions.
- Fighter:
Brawler - Yassenkai - With-nothing Fighter
Crusader - Maiar - Lesser Angel...
Warrior - {Weapon}...
Axe(Pick) - Pelekko
Blade(any type) - Hyanda
Chain(Flail/Whip) - Tincya
Hammer(Club/Staff) - Namba
Polearm(Axe/Hammer Head) - Falquan
Shield(Defensive) - Tinechor
Spear(Polearm) - Ehta
- Mage:
Sorcerer - Dagora - Battle Mage
Enchanter - Luhtar - Enchanter...
Summoner - Yalar - Summoner...
- Priest:
Cleric - Maiar - Lesser Angel Priest
Druid - Seorsa - Nature...
Shaman - Fae - Spirit...
- Scout:
Predator - Farien - Hunting Scout
Bard - Maquissar - Minstrel...
Rogue - Fanye - Veiled...
- Artisan:
Crafter - Kurwar - Builder Samnar
Smith - Taminar - Builder Samnar
Sage - Tengwar - Scholar Sintar
Alchemist - Palpar - Scholar Sintar
- Element 4: Ranking System, Part 3
This stage is unique to each archetype and will always be present, accompanied by another element.
- Artisan - Samnar - Builder; Sintar - Scholar
- Mage - Istar - Mage/Spellcaster
- Priest - Amandil - Priest
- Scout - Khiasa - Nomad/Scout
- Warrior - Ohtar - Fighter/Warrior
- Element 5: Ranking System, Part 4
1. Lower Ranks: There exist only a pair of names to describe low rank amongst all five constellations or archetypes. These names follow the description of archetype.
- Rank 1 - Hirao - Student
- Rank 2 - Natulien - Becoming
- Example of one will become a Monk, citizenship omitted where possible, and a literal translation.
- Nessa'dal - Young Elf
- Ohtar Hirao - Fighter Student
- Ohtar Natulien - Fighter Becoming
- Yassenkai Ohtar - With-nothing Fighter
- Astald Yassenkai Ohtar - Brave With-nothing Fighter
- Thalion Yassenkai Ohtar - Dauntless With-nothing Fighter
- Tel'Agarwaen - The Bloodstained
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Advancement
This is an overview of the meaning of newly attained ranks; we take a variety of factors into consideration including subjective impressions of the leadership and your peers.
- Rank 0:(Nessa'dal): Your role-playing skills, writing skills, and character concept have intrigued us as a unique persona in the world of Norrath.
- Rank 1:(...Hirao): We are honored to welcome you into our guild, that you had the dedication and loyalty to stick with us after the long process to get to this point. Neither we nor you know the full story of your character - we shall discover and experience it together. "There is no future but what we make for ourselves."
- Rank 2:(...Natulien): Attained completely through your own effort you have earned the recognition and friendship of your peers.
- Rank 3: Attained completely through your own efforts you have earned one of the highest positions for our general members along with the friendship and recognition of your peers.
- Rank 4: A goal... - this is the highest rank available to our general members - special recognition from the Eldarim and your constellation of your loyalty, dedication, maturity, and friendship. It is also a recognition of your leadership potential even if you choose not to follow that path.
- Rank 5: Your willingness and ability at leadership are commendable and invaluable as you likely already know. This rank includes the Eldarim.
- Rank 6: These are the constellation leaders called the Elda'mavari. They are the only members of Eldarele who may hold this rank.
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Language Resources
We encourage our members to explore both their curiosity and creativity
in their search for greater immersion. Languages can play a significant
role in creating an immersive realistic world. We encourage you to use
any combination of these resources in your role-playing in the game and
on the forums.
- Common/Parent Tongue(English) - In
role-playing, a common tongue must be used to communicate our thoughts,
leaving our imagination free to create the language itself. The predominant
form of communication will occur in English.
- A Thesaurus can help find other ways of saying
the same thing yet imply a different intended sound or connotation.
- Merriam Webster online dictionary and thesaurus.
- Dictionary.com, another online dictionary and thesaurus.
- Dark Elven - These are
a limited selection of words based on the original Forgotten Realms lore of
the dark elf(drow), now under WOTC(Wizards of the Coast).
- Dark Elven graphical interface to diction, grammar, phrases.
- Dark Elven, a primarily text based interface to the same information.
- Grey Company Elven - This is a derivative language
inspired by the languages crafted by J.R.R. Tolkien’s hand, now, an actively
growing language in use in many traditional pen & paper campaigns as well as
Neverwinter Nights. As it is both flexible and forgiving, we encourage you to
experiment with this tongue and feel free to make mistakes. (This is the language that
appears on Eldarele's website.)
- Grey Company Elven: if you
follow the 'language' link at the top of the page you will find the original
source, downloadable zip files - elven.zip (grammar & dictionary) and phrase.zip(phrases).
Listed below are direct webpage links.
- Norrath Adaptation & Synonyms(e.g.: Elf translates as dal in addition to quessir.)
TO BE COMPLETED IN MORE DETAIL.
- Quenya & Sindarin - J.R.R. Tolkien created
and tuned these elven languages throughout his life in his renowned world
setting, Middle Earth(Lord of the Rings). For the determined linguist and fan,
some significant references for further research can be found in the following
sources.
- Noel, Ruth. Languages of Middle Earth. This book details several of the elven languages
J.R.R. Tolkien created, including a lexicon, grammatical and developmental
notes, in addition to a pronunciation guide and the Tengwar alphabet phonetics.
- Tolkien, J.R.R. Lord of the Rings, Silmarillion, and related works.
- Ardalambion, is in its own words "the most comprehensive site about Tolkien's invented languages that you are likely to find on the net."
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Guides to Role-playing
Edited in part from Ancient Order of Elves
- Definition: role-play - to assume or act out a particular envisioned role.
Role-playing is very much like acting. You create a character with a personality and history
of their own and then assume their role. You speak as you think they would speak and act as
you deem they would act. There are endless possibilities and it can be a very enjoyable
pastime.
"...It’s the art of taking on the personality of someone that is different from you.
It is very similar to acting or writing. The biggest difference is that it involves interacting with
other people without the benefit of a script or an outlined plot that you already know the ending of...."
- Thranduil Graywolf
"...Part of role playing is forgetting a bit about game mechanics and focusing more on story.
Who is your character? Why are they the way they are? What are there likes and dislikes?
Do they have skeletons in their closet? Do they come from a close family or are they orphans?
When those things become more important to you then class advancement and how
you kill stuff then you will be truly role-playing." - Artillus.
- Creating Your Character
- Use your imagination to create a unique character you will enjoy playing. Your goal is to create a whole character,
with flaws, with strengths, with weaknesses, with the little quirks that will endear then to you
and others. A person's past or lack thereof has a huge effect. If the character is going to be a specific
race or profession you will want to do some research first,
especially if you wish to deviate significantly from their normal 'role' - understand
the changes you are making. This is especially important if you are in a role-play guild.
Many have very strict requirements and specific ideas on what their "style" should be.
You will want to make sure you agree with those ideas and requirements before you start
down the path of creating a character with a specific purpose in mind.
Don't be afraid to ask questions; most guilds will work with you to help you develop your
character.
- In an effort to do just that, often the best place to start is focusing on one character trait or tendency
and letting the character’s personality and history grow from there; it is easiest however to start with a name.
These traits/tendencies can be something
based on your own personality or someone else's. (Please avoid the mistake to base a character
on a central character from film or novel - and avoid similar names.) The second step in this
growth process is to consider a single event and how it involved your character, either directly
or indirectly, what they think, what they feel, and what they do.
From there it is just a matter of repeating this process, remembering their previous experiences, thoughts, and feelings,
and being consistent - refer back to that trait, but you will find the character will create their
own inconsistencies and peculiarities. Once you have a rough outline of some events, begin to write
and flesh out the rest of the character's background. Although obvious, it is ok to not know everything about your character,
and let the personality flesh itself out as you play - that is what we do everyday in our own
lives.
- Think of both your character's strong sides and his weaknesses. No character has no
weakness, and overcoming such weakness, to some extent, in parts of the game,
might be the extra notch that actually let you survive the trial at hand, and makes it all
much more interesting. Characters that develop themselves during the RPG are always the
characters you grow the most attached to as its player.
- Role-playing Rules of Thumb
- Avoid modern slang: "Cool" means its cold to us, "bad ass" means that you have a donkey who is misbehaving. This is one of the most important steps to becoming a good role-player. You must learn to step outside your everyday life and become something different.
- Don't abbreviate words or actions (Examples: brb, lol, afk, etc.) when in character. This also includes those little smilies that so many people use. I know it is a hard habit to break sometimes but it truly adds to the depth and quality of your role-playing.
- Type out your actions using emote " : " - just type the action you want to perform, for example picking up a book. It will appear like this in game:
‘[CHARNAME]picks up the book’. Be careful of your verb tense - use singular third person phrasing.
- Try to come up with creative ways to avoid going out of character in game. Emotes like *turns attention to the Other Realm* instead of "Going AFK" work wonderfully and you'll find that people will respond to this much better then if you drop the mood of the role-playing.
- Be polite and respect the role-playing of other people. If you come into a situation where other characters are already engaged in some RP, don’t just leap in with a radically different mood. Take your time in becoming involved in storylines and understand that not everyone has the same idea of the way things should go you do. Be ready for storylines to take dramatic turns you may not expect... then accept them and continue having fun.
- Keep in mind not every character will react to something the same way. Give other characters the chance to react in their way and do not be surprised if the reaction is not what you expected to get. This applies to making fun or insulting other characters; some characters will take a joke in good humor, while others may become offended and retort unkindly.
- Let others have the time to reply in your conversations. Some players will walk up, say something, and promptly turn away without giving the person time to reply back. Other times, they will continue to talk as if they had not been heard or react as if they were not going to get a response. Occasionally, conversations with more than two people will be full of interruptions and more than one talking at the same time. Try to be patient and remember not everyone is as fast as you might be.
- Role-playing Rules of Thumb for Forums
- Try to write as "book"-like as possible. Third person writing will make things less confusing (one does not need to have constant knowledge of each player's character names.) This is like writing on an interactive book.
- Try not to hurry things when you write. Try to cover your actions with enough words to make it understandable and descriptive. Do not make your writing jump, but make it flow; if you catch my meaning. If you have time, read through your post after you have posted it, you may find a few spelling mistakes and bad writing structure that you'd want to fix up - take pride in your writing.
- Use a thesaurus and dictionary when you write.
- Only post your side of the actions. Don't post "I attacked Bob and he couldn't block me fast enough and got hit". It isn't fair to dictate the actions of other people's characters.
- Don't post anything about another person's character without their knowledge and permission. This is especially important with things that will permanently change their character.
- Try to keep posts true to things that happened in game. Some stories start in the forums; others are started in game and carried into the forums. Do not just jump into a story you see posted and force yourself in. Try asking around or making an unobtrusive post first and see if you are welcomed. (Example of an unobtrusive post: "I saw bob run by and wondered what the commotion was about.")
- Keep your actions within the bounds of reason. Avoid posting things that are completely impossible. (Example: "A holy light surrounded Bob and immediately the armies he faced alone were vaporized.)
- Playing Along
Most role-playing is not scripted like a play; changes occur often so be ready for them. If a storyline does not go the way you planned just adapt and go with it. The key to successful role-playing with others is being flexible. You must also be tolerant of other player's role-playing styles. Not everyone has the same ideas of what certain races are like. Just be accepting and let everyone enjoy themselves. Never forget we are all here to have fun.
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Loot Rules
Eldarele uses the Need Before Greed system; otherwise abide by the rules that
the group leader has set. Our intent is to create a set of general loot rules
that everyone within Eldarele will use; suggestions/clarifications are welcome.
Above all treat everyone fairly and equally, in the spirit of our
charter.
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Need Before Greed - General Concept:
NBG is both an objective and subjective process that has at its core a simple philosophy: In order to receive an item you must have a legitimate need for it. If you have a better (weapon) or cannot use it, please allow the item to pass to another who can use it to its full potential.
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NBG: Further Application of Concept
- Your best chance to receive a looted item is guaranteed by your presence. It is highly likely that someone amongst the group will have a legitimate need for an item.
- Fair Distribution: If multiple(or no) individuals have an equal need for an item, each possible recipient rolls 1d100, highest number winning.
- Artisan item/material(s) are awarded fairly amongst gathered players. Specific prearranged agreements must be made in order to deviate from fair distribution.
- Being the recipient of a previous item or being the intended recipient does not exclude you from a NBG consideration from a subsequent item.
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Notes:
- Within Eldarele, all artisan materials should be made available to be collected and redistributed amongst artisans by the Tel'Thoniel Elda'mavari according to this same NBG system.
- Our guild armory will eventually consist primarily of benefactor donated items that can be loaned upon request or awarded as prizes. We encourage you to donate some of your old equipment to others or to the guild armory.
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Rules of War
- No rules of war exist at the moment.
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Everquest II Links
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Credits & Sources
- Compliance with each will be verified periodically, but at the time of
creation all images are either a) of my own creation or b) used by
permission of the owner. Yes I did go through and verify this before
creating this site. The wolf constellation is a portion of a work by J.
Neondragon Peffer. All weapon motifs come from the Everquest: Role-playing
Game Player's Handbook © 2002 Sony Computer Entertainment America Inc.
~Liren.
 "Star Shadow" Image © J "NeonDragon" Peffer, www.neondragonart.com
 EverQuest is a registered trademark of Sony Computer Entertainment America Inc. SOE and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2003 Sony Online Entertainment Inc.; portions © 2003 Sony Computer Entertainment America Inc. All Rights Reserved.
- Tengwar Quenya font pack(release 1.9e) Dan Smith's Fantasy Fonts, mirror.
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